![]() ![]() I think the main thing that made this game so appealing for us over the past few months, aside from the fact that it is a "family" game without violence or conflict (although the tarantulas and scorpions freak my partner out), is that, as a "life simulator," it has modeled normalcy, banality, delayed gratification, and above all the importance of routine. ![]() But my partner still plays every day and has racked up something like 400 hours, still happily hybridizing flowers and rotating our shrub selection. I have also gone from feeling guilty about shunning villagers I don't like to missing the birthdays of my favorite villagers and not caring at all, so really I'm over it. I don't play the game online, so the sloooooow trickle of new furniture and recipes you get by grinding your island each day has long lost all its appeal. I don't play it much anymore, except to hop in and collect the new bugs, fish, and now sea creatures every month. This is the first game that I have ever played in tandem with my partner and for that reason this game will always be special to me. This has been said millions of times, but the timing for this game's release was so perfect as to be uncanny. Got this game for my birthday a few months ago, which happened to coincide with the beginning of lockdown.
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